Tinted rocks have a lower chance of appearing.The drop rate of soul hearts from blue fires is decreased to 10%, instead of 25%.The Shop has a 50% chance of becoming a lower level, regardless of having store upgrades unlocked.This doesn't apply to Bomb Bums or Key Masters.Beggars require a minimum of 6 donations before paying out.Blood Donation Machines only give out one coin per use.Slot Machines are half as likely to pay out.Only champion bosses will drop hearts normal bosses will not.Hearts are 33% less likely to drop after completing a room.Hearts are 66% less likely to drop after completing a room.Champion enemies only award pickups 33% of the time instead of 100%.Enemies have a base 20% chance to become Champions instead of only 5%.Additionally, they can always spawn on single floor chapters.Rooms with a difficulty of "15" are able to generate on the second floor of chapters 1-4.Most rooms with this difficulty are very easy, making difficult rooms more common.Standard rooms with a difficulty of "1" have a reduced chance of appearing.Standard rooms with a difficulty of "1" cannot generate.When playing in Hard mode, a small red pentagram ( ) appears on the HUD, below the pickups. Hard mode changes the gameplay compared to Normal in some ways to make it more difficult.
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